Logitech Driving Force GT Settings for F1 2012

I used to play F1 2010 on my PS3 using a DFGT Gaming Wheel and I remember not having to do any manual configuration for it to work properly. I just plugged it into the console and everything felt great from the beginning: force feedback settings felt good, turning was perfect etc.

Logitech Driving Force GT (DFGT) Gaming Wheel

The Logitech Driving Force GT (DFGT) Gaming Wheel is a great entry-level wheel for the PS3 and the PC.

That’s why I was surprised when I tried playing F1 2012 with the same wheel and found out that the car was basically impossible to control. At first I though that it may be because I was trying to use the DFGT on my PC (I bought F1 2012 on Steam), but I wasn’t really convinced because I had already installed all the official Logitech drivers.

Then I googled around for a while and I found out that I wasn’t the only one experiencing problems with the wheel and F1 2012. If you look for a solution online you can find several suggestions on how to improve the feel of the wheel, but you can also see that the specific values probably come down to personal preference. Today I will share with you the configuration that works best for me (i.e. the one that is more similar to how the wheel in F1 2010 felt like).

Logitech Gaming Software (PC)

First of all, if you play on the PC, download the Logitech Gaming Software from the official website. This is a little utility that allows you to edit several wheel settings, like for example the wheel rotation degrees, which I personally set to 180°.

Everything else remains untouched.

Force Feedback Settings

  • Environmental Effects: 50%
  • Feedback Strength: 100%
  • Wheel Weight: 50%

It must be noted though that for some reason I am not able to edit the Feedback Strength and Wheel Weight values, so I cannot tell what difference they make.

Advanced Settings

  • Steering Saturation: 75%
  • Steering Linearity: 30%

Everything else remains untouched.

There you go, I hope these information may be helpful to some fellow players out there. Give these settings a try and let me know if they work for you like they work for me 😉

F1 2012 Multiplayer Mode a.k.a. Destruction Derby Online

What better way to start blogging about gaming than to rant about a game? And in this case the rant is about Codemasters’ latest racing title: F1 2012.

Do you remember Destruction Derby, the PlayStation game where the goal was to smash as many opponent cars as possible? The game wasn’t really a masterpiece, but it was fun enough to make the developers publish two more games in the saga, Destruction Derby 2 and Destruction Derby Raw.

For those of you who haven’t had the chance to play one of the games in the series, here is a pretty self-explanatory video. I suggest you to focus on the first twenty seconds of the video, where you can see how the start of a race looks like.

Done? Seen the video? Ok, now imagine that video with improved graphics, remove those anonymous cars and put F1 cars in their place and there you go! You have a classic F1 2012 multiplayer game!

Seriously, players online really must think that this is the latest episode of Destruction Derby. The first turn in almost every online race is a disasters, with cars smashing against you from everywhere, especially in tracks with a tricky first turn (like Spa, Austin or, don’t even make me think about it, Monza).

F1 2012 Pit Box

The Pit Box is the only safe place in F1 2012

What’s worse is that often, during this moments of pure chaos, you are also awarded a nice good penalty for causing an incident. For example, sometimes you will find some players who absolutely love to stay still when the lights go green. Of course, you don’t like doing that, because you like racing games, and so you start accelerating, without realizing that the car in front of you hasn’t moved yet. When you realize it, it’s probably already too late and you happily smash into it. The result is that you get a 10-second penalty 😀

The game is very good though, but you must be lucky to find a good room with good players, otherwise it can become quite frustrating in the long run (also because, if you don’t reach a certain position because of these penalties, you actually lose experience points and you level down online).

I hope at least in a patch addressing this wrong penalty issues, it can definitely help in making the game funnier and less frustrating. In any case, this is not a reason to stop playing online, the game manages to remain entertaining in any case, it’s just that, the way it is now, you need to get a break from it every couple of races to avoid becoming like this guy 🙂

True Gaming Life is live :)

Hi everybody 🙂 Yeah, this is still another videogame-related blog. What makes it different from the other ones you ask? I don’t know, probably nothing. This will simply be my personal online place in which to share my thoughs about gaming in general and my personal gaming sessions.

Unfortunately I don’t have much free time to play games anymore (I guess that’s one of the prices to pay when you grow up) but I always enjoy it. I hope this blog will be the opportunity for me to keep up with everything that is going on in the videogame world and, why not, to push me into doing that 5-minute game just to write about it after that 🙂

FYI, my favourite genres are jRPGs and racing games. Platformers and rhythm games come immediately after them, although I play basically every game worth playing. So no, no CoD 😉